| Mathematics for 3D Game Programming and Computer Graphics, Second Edition |  | Author: Eric Lengyel Publisher: Charles River Media Category: Book
List Price: $49.95 Buy New: $24.49 as of 2/9/2012 02:29 PST details You Save: $25.46 (51%)
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Seller: Jasonbookstore Sales Rank: 664,401
Languages: English (Unknown), English (Original Language), English (Published) Media: Hardcover Edition: 2 Pages: 551 Number Of Items: 1 Shipping Weight (lbs): 2.5 Dimensions (in): 9.6 x 7.6 x 1.3
ISBN: 1584502770 UPC: 619587502779 EAN: 9781584502777 ASIN: 1584502770
Publication Date: November 18, 2003 Availability: Usually ships in 1-2 business days
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| • | ISBN13: 9781584502777 | | • | Condition: New | | • | Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold! |
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Product Description This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.
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