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Mathematics for 3D Game Programming and Computer Graphics, Second Edition

Mathematics for 3D Game Programming and Computer Graphics, Second EditionAuthor: Eric Lengyel
Publisher: Charles River Media
Category: Book

List Price: $49.95
Buy New: $24.49
as of 2/9/2012 02:29 PST details
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In Stock


New (26) Used (38) from $10.79

Seller: Jasonbookstore
Sales Rank: 664,401

Languages: English (Unknown), English (Original Language), English (Published)
Media: Hardcover
Edition: 2
Pages: 551
Number Of Items: 1
Shipping Weight (lbs): 2.5
Dimensions (in): 9.6 x 7.6 x 1.3

ISBN: 1584502770
UPC: 619587502779
EAN: 9781584502777
ASIN: 1584502770

Publication Date: November 18, 2003
Availability: Usually ships in 1-2 business days

Features:
  • ISBN13: 9781584502777
  • Condition: New
  • Notes: BRAND NEW FROM PUBLISHER! 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!

Also Available In:

  • Kindle Edition - Math For 3D Game Programming & Computer Graphics, 2nd Edition

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Product Description
This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.


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