Location:  Home » Strategy Guides » What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition    
Categories
Games
Strategy Guides
Gameboy Advance
Wii
Xbox 360
PS3 Games
Nintendo DS
Game Controllers
Game Movies
Game Downloads
Board Games
Game Tools
Subcategories
Education
Citizenship
College Guides
Graduate School Guides
Questions & Answers
Research
Study Guides
TOEFL & TOEIC
Test Guides - Careers
Test Guides - College & University
Test Guides - Graduate & Professional
Test Guides - High School
Testing
Workbooks
Related Categories
• Human-Computer Interaction
Computer Science
Computers & Technology
Subjects
Books
• Video Games
Games & Strategy Guides
Computers & Technology
Subjects
Books
• Video & Electronic Games
Puzzles & Games
Humor & Entertainment
Subjects
Books
• Psychology & Counseling
Health, Fitness & Dieting
Subjects
Books
• Parenting
Parenting & Relationships
Subjects
Books
• Education
Education & Reference
Subjects
Books

What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition: Revised and Updated EditionAuthor: James Paul Gee
Publisher: Palgrave Macmillan
Category: Book

List Price: $18.00
Buy New: $9.99
as of 2/9/2012 02:33 PST details
You Save: $8.01 (44%)

In Stock


New (41) Used (44) from $7.02

Seller: Big_Chief_65
Sales Rank: 13,203

Languages: English (Unknown), English (Original Language), English (Published)
Media: Paperback
Edition: 2nd
Pages: 256
Number Of Items: 1
Shipping Weight (lbs): 0.7
Dimensions (in): 9.1 x 6.4 x 0.7

ISBN: 1403984530
EAN: 9781403984531
ASIN: 1403984530

Publication Date: December 26, 2007
Availability: Usually ships in 1-2 business days

Also Available In:

  • Hardcover - What Video Games Have to Teach Us About Learning and Literacy
  • Paperback - What Video Games Have to Teach Us About Learning and Literacy

Similar Items:


Editorial Reviews:

Product Description
James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.



CERTAIN CONTENT THAT APPEARS ON THIS SITE COMES FROM AMAZON SERVICES LLC. THIS CONTENT IS PROVIDED ‘AS IS’ AND IS SUBJECT TO CHANGE OR REMOVAL AT ANY TIME.