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BioShock | 
| From: Take 2 Category: Video Games
List Price: $19.99 Buy New: $13.27 as of 9/9/2010 04:40 PDT details You Save: $6.72 (34%)
New (27) Used (33) from $10.00
Seller: Hitgaming Video Games Rating: 873 reviews Sales Rank: 343
Platform: PlayStation 3 Genre: shooter_action_games ESRB: Mature Media: Video Game Autographed: No Memorabilia: No Number Of Items: 1 Batteries Included: No Age: 17 - 20 years Operating System: PlayStation 3 Shipping Weight (lbs): 2 Dimensions (in): 6.8 x 5.4 x 0.7
MPN: 27964TT Model: 710425279645 UPC: 710425279645 EAN: 0710425279645 ASIN: B001B1W3GG
Publication Date: October 2008 Availability: Usually ships in 1-2 business days
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| Features:
| • | All-new PLAYSTATION 3 system exclusive content - In addition to the original game experience, PS3 fans can enjoy a brand new difficulty mode - Survivor - as well as enjoy Trophy support as they explore Rapture | | • | Choices and consequences - Make meaningful choices and mature decisions, ultimately culminating in the grand question - do you exploit the innocent survivors of Rapture. or save them? | | • | The world is your weapon - Take control of your world by hacking mechanical devices, commandeering security turrets and crafting unique items critical to your survival | | • | Weapon upgrades provide ammunition for every situation - Upgrade your weapons with ionic gels, explosives and toxins to customize them to take advantage of your enemies' weaknesses | | • | Gameplay that evolves around your playing style - Customize your experience by genetically modifying your body through dozens of Plasmid Stations scattered throughout the city and turn your body into the ultimate weapon |
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| Editorial Reviews:
Product Description BioShock PS3
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Showing reviews 1-5 of 873
Wow August 23, 2007 pattic (NY United States) 254 out of 265 found this review helpful
I have been an avid PC and console gamer for...well, as long as there have been PC and console games, and have probably played hundreds of the darn things over the last two decades, and I can comfortably say, that Bioshock, is one of the top two or three games I have ever played, and absolutely the best console game.
It's one of those rare games, that has all of what you love about a great game, with none of what annoys you. I realized, after about 10 hours of play, that absolutley nothing was ticking me off. If there was ever a game that got everything right, it's Bioshock.
Normally, you hear much about a shooter having an "absorbing story", and you're just like: "yeah, yeah, just shut up and let me shoot you". But Bioshock, actually does. The bleak, dystopian world scenario is hardly new in gaming, but Bioshock puts a great twist on things; and the art-deco 1940's sci-fi world is very refreshing and incredibly rendered. If you are as sick as I am of endless hallways filled with crates, you are in for a helluva treat. Not only does this game look amazing, but the design is so good, and so original, that it really does "absorb" you.
The biggest suprise to me, was level of literacy, and period detail. This game wasn't really designed for modern kids, and certainly wasn't designed by one. The villian, an obvious nod to conceptual novelist Ayn Rand, ends up being more complex than the average "evil rich corporate Republican" guy we're all so sick of by now, and not only is the voice acting a-list quality, but they even speak pretty authentic 1940's dialogue, with accurate period inflection. If you watch an old movie from the 40's you'll notice that not only was the slang and colloquial language different, but so was the actual style of speech. The characters in Bioshock don't sound like modern mallrats in seersucker suits, they sound like people from the 40's. The sense of period is very accurate, moreso than most Hollywood films (although a "German" lady character has a very obiously Russian accent lol).
Even the shooting, was fabulously fun. When I first started playing, I thought "oh no..shooting old revolvers isn't fun." But don't forget, even though Bioshock takes place in the 40's, it's still a sci-fi what-if adventure, and the assortment of weapons are a gas to use. And "adventure" is really accurate. Even though it's an FPS with a fair amount of bloody shooting, it really feels and plays more like an old Sierra adventure game than a Quake-style shooter. The plot matters in this game, unlike many others, and you spend more time exploring the amazing world and solving puzzles than actually shooting, so consider that a mild warning if you are a shooting "rivethead".
Bioshock is a very long game, but it was so addicting, that I played it almost non-stop for 4 days and finished it. I actually just rented it, because normally games that are centered on plot don't have a lot of replay value for me, but this one I can imagine playing over and over, so the lack of multi-player doesnt really matter to me here. I'll be buying this sucker as soon as payday hits.
In short, the hype around Bioshock is no hype. This game even killed Half-life and Halo for me, and that's saying a lot. Halo3 is going to have a helluva climb to even get near Bioshock, and i never thought I'd say that.
To wrap-up, even though much of Bioshock's conceptual nods and references will probably sail over the heads of most modern teen gamers, it won't matter a darn. They'll be to busy being knocked out by the best visual world and gameplay mechanics I've ever seen.
"I Chose... Rapture..." Again October 22, 2008 S. Rhodes 103 out of 109 found this review helpful
Pros:
+Enticing storyline full of philosophy and intrigue
+Fantastic voice acting brings the already fantastic story to life
+Lots of variety in the gameplay
+Great sound effects
+Great music score
+All around beautiful game
+The atmosphere of the game never settles
Cons:
-There's not much in terms of difficulty when you can always respawn
-There may not be enough new content to justify paying sixty dollars if you've already got the 360 version
In 2007 as I'm sure many know, Bioshock was released on the XBOX360. The game went on to become a huge classic and sell over a million copies. Earlier this year, it was announced the game would go to the Playstation 3. At first glance, it may not seem worthwhile to buy the game on the Playstation 3 if you played the 360 version, but some of the additions and enhancements just might change the minds of some gamers.
In the beginning of the game you are an unnamed man who happens to be on a plane that crashes seemingly out in the middle of nowhere. Luckily, however, there is a lighthouse in sight. Once you step inside it is quite clear that this is no ordinary lighthouse and soon you descend in the undersea world of Rapture. Rapture is a totally free society in which no one is ruled by anyone, and it was built by a man named Andrew Ryan. Unfortunately, Rapture is anything but perfect. The once perfect world has now become imperfect and is overrun with splicers who thrive on Adam.
Bioshock has an incredible story that digs much deeper than simply being about a central antagonist and protagonist. In the end it'll make you think. It's a very absorbing game. Even is how it looks. It looked incredible on the XBOX360, but the visual experience is enhanced on the Playstation 3 and it looks even better than it did before. Much of it looks very real. Even better is the artistic design and attention to detail. The atmosphere itself is absorbing as well and really makes the world come alive.
Throughout the city you'll also find recorded radio diaries that give you a good idea of what happened to Rapture. The voice acting in these diaries, and throughout the games various cutscenes is incredible. It really helps anyone become absorbed into the world.
Playing Bioshock is an even better experience. At it's heart it is a first person shooter. You'll find weapons that you can use to take down the splicers. Throughout Rapture you'll also find plasmids which you can use to help you take down certain enemies. Some Plasmids can be used to electrocute splicers, or manipulate others. There's a lot to BioShock's gameplay that makes it interesting. In addition to the weapons and plasmids you can also hack the shopping arcades to lower prices, as well as hack security cameras and gun turrets to help you out against your enemies.
There's nothing incredibly difficult about it's gameplay. It's simple enough. Perhaps a little too simple. Bioshock is not a game where you ever really permanently die. If you happen to die you'll respawn from a Vita-Chamber where you'll be able to go right back up to the enemy that killed you. The enemy's health never changes. So essentially, if you're stuck you can keep respawning until you kill whatever it is giving your trouble. This essentially means BioShock is never too difficult. You may get tired of dying, but you can never die permanently.
What exactly is new in Bioshock on the PS3? Well, the graphics are smoother and you get a new difficulty setting. While the new difficulty is enticing, it doesn't really add too much. The enemies are stronger and you pick up less ammo etc., but it's not really enough to entice anyone who owns the 360 version to really pick this one up. So if you've played one of the previous versions of Bioshock, there isn't really too much here that makes it worth getting again. At least not for the price tag of the game itself.
Bioshock is still an amazing game even a year later. It may not be worth it to buy the PS3 version if you've played the XBOX360 version already, but if you have a PS3 and you haven't played Bioshock yet, it's worth checking out.
THIS IS THE REVIEW 2K Games DOES NOT WANT YOU TO SEE - REDUX August 24, 2007 NeuroSplicer (Freeside, in geosynchronous orbit) 1212 out of 1379 found this review helpful
Let's keep this sweet, organized and fair.
UNDISPUTED FACT:
BIOSHOCK will only install for a limited number of times (it was 3 but - after a deluge of eMails and bad reviews - it was upped to 5). So, if you install it you will be reluctant to uninstall once finished and will have to carry those 9GB on your HardDrive for a long time. On top of that, its resale value is down the drain the moment one pops the box open...
Even after the patch that removed the activation limit, uninstalling still leaves behind certain irremovable folders that will make sure it can be re-established in the future.
So one has to ask: even after paying $50 for it, WHO ACTUALLY OWNS MY COPY?
UNDISPUTED FACT:
The game utilizes an overzealous version of SecuROM 7+. They either activated all its available options or had a special version custom made. No other game company dared behaving in such heavy-handed way. This means that if your computer has more than one disc drive (or even one but non-DRM certified) it may block them, whereas the game may not even install if you are running virtual drives or have certain media-burning software installed (even NERO has been known to be considered ..."pirate-ware"!)
DISPUTED FACT :
It has been widely reported that BIOSHOCK installs a RootKit. Both MICROSOFT's ROOTKIT DETECTION TOOL and AVG ANTI-VIRUS detected either the RootKit or its actions. Recently, AVG was made to release a special update (just for BIOSHOCK) to ignore this alert.
In hacker lingo, to "take someone's Root" means to insert a procedure that "will allow the intruders to maintain root access (highest privilege) on the system without the system administrator even seeing them".
Official BIOSHOCK announcements (and their "unofficial" reviewers here at AMAZON) will try to persuade everyone who would listen that there is nothing there, so stop looking and don't even mention it.
Understandable reaction since, the existence of a RootKit would be a solid basis for class-action litigation.
Weight the facts and judge for yourself.
UNDISPUTED FACT:
BIOSHOCK effectively revokes our Administrator rights on our own computers. Here is what happens: even after completely uninstalling the game there is a mystery folder that canNOT be removed, no matter what!
On WinXP it is located here:
"C:\Documents and Settings\[User Name]\Application Data\SecuRom"
As administrators, we could (unwisely) delete even Windows System folders - yet BIOSHOCK's mystery folder apparently claims a higher authority level? What this folder does and why should it get placed into OUR computers so that we cannot remove it even as Administrators, is beyond me. And I, for one, do NOT appreciate it one bit. (A quick internet search revealed a number of suggestions on how to get rid of it, ranging from clearly unsafe to catastrophic...)
True, almost every game leaves one or two folders behind after uninstalled - but this NEVER REVOKES OUR ADMINISTRATOR RIGHTS to delete them!
I do understand that there are production and publishing costs to get recovered as well as profit projections to be reached. Companies that wish to protect their investment will always try to fight piracy. This is only reasonable and expected.
However, with BIOSHOCK, as it is currently available by 2K GAMES, it gets WAY OUT OF HAND & WELL BEYOND RIDICULOUS!!
No one in the game-publishing industry seems to learn from past mistakes: every security system eventually gets cracked and every "OnLine activation requirement" eventually gets bypassed. So, utilizing an overly intrusive, inconvenient and possibly dangerous security kit only serves in penalizing the people who actually paid good money for their product - and manage to shoot their sales in the foot at the same time.
Look what happened with HALF-LIFE 2: legitimate buyers still have to put up with activating the game every time we want to play - and of course VALVE paid the price: unprotected HL1 had sold TWICE as many units as STEAM-"secured" HL2 ever did (8million and 4million respectively, Source: THE WASHINGHTON POST)
Since I would NEVER install a contraption such as BIOSHOCK onto my computer and wished to have hands-on experience before I reviewed the game, I asked around and a colleague of mine had already made the mistake of purchasing it and installing on his laptop.
THIS IS NOT A BAD GAME.
The environments are well designed and have a pleasant retro patina; the graphics are very nice, even though they do not meet the hype. They are comparble to older games such as HL2 (not to mention STALKER).
You see, dark is not always moody, and blurry cannot always be mistaken for dreamy.
I did love the music though! Both the collection of happy-go-lucky and Big-Band romantic 1940's songs (contrasting with the bleak environment) as well as their smart timing, added to the overall experience.
It was the gameplay I was the least impressed.
Totally linear - as it is has come to be expected from any FPS today I am afraid. To be fair, I cannot imagine a Single Player holding a storyline without being more or less linear (even "free"-roaming FAR CRY did not escape this curse) - but then again, that is why I am not a game designer. And unless the publishers release their creative suffocation of the true game artists, there is no hope for a worthy successor to SYSTEM SHOCK 2.
The controls are not hard to get used to; if not, they are completely remapable; nevertheless, I would love to have an real inventory: cycling between which plasmid and which ammo for which gun can get pretty frustrating. Fast.
Not that hitting your enemies does any good. For a game that is based on an alternative reality scenario and counts in immersing you into that world, the damage dealt by the guns is pretty unrealistic. A double-barreled full blast with the (augmented!) shotgun in the head of a generic splicer will NOT take him down.
And what's with the scarce ammo!? I ended up using the 1-2 combo (electric plasmid shock followed by quick ...wrench hits) one picks up in the first 10 minutes of the game throughout because the ammo was either of the wrong type or too expensive or nowhere to be found. Only at the very end was there an abundance of both money and ammo but by then they were pretty useless: a fully charged electric plasma gun and some propelled grenades is all one needs.
And, finally: dying. Regeneration chambers turn the game into a check-point one - and I hate checkpoint-games. Most often than not, they are chosen in order to artificially augment the gameplay duration (having us replay the same segments over and over - instead of saving wherever we feel like it). Moreover, when progressing, you usually end up getting killed just before the next regeneration chamber (and having to repeat quite a distance from the previous one) whereas, when facing a Boss, regeneration takes away all the suspense. Keep respawning, you will eventually get him, his health does not increase if you do.
So, all in all, BIOSHOCK is a good game BUT NOT GOOD ENOUGH TO BE WORTH ITS EXCESSIVE DRM TROUBLE.
It is only a slightly above-average game; and if 2K GAMES did not have the guts to publish it for PCs (and is hiding it within an intrusive security Kit) it should have stuck with Xbox.
Even BIOSHOCK designers acknowledge there is a serious issue with the security measures forced upon them by the publisher. These measures are hurting their game and, so, THERE IS AN UPDATED VERSION COMING IN THE NEAR FUTURE TO FIX THIS!
Don't take my word for it. Google for "Ken Levin-Interview" and "BIOSHOCK-Fixed-Version" and see for yourself. (I tried to add links but Amazon, apparently, does not allow them)
BIOSHOCK has it all: SecuROM 7, temperamental and Limited number of Installations, overzealous Drive-Blockers, possible cloaked RootKits, irremovable folders...NONE of which is Clearly marked on the product description!!
As it is, it will come NOWHERE NEAR MY SYSTEM!
I would advise waiting for 6 months, they will either clear it up or it will find its way to the clearance bins...Just last week I bought RISE & FALL: CIVILIZATIONS AT WAR for $2.99 (less than 8 months after its release) - and that nugget featured STARFORCE of all things!
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UPDATE:
By now there are over...130(!) Comments on this Review (pages 1-2 & 9-10 are especially...informative). Over these weeks, there have been numerous attempts to suppress my review with either negative votes (that appear overnight in bursts - over...140 in the last three days alone!) or overly insulting comments - with my replies to them "mysteriously" receiving enough negative feedback to get folded as "not helpful" within minutes. The same happened as well to supportive comments posted by other customers.
When this was not enough, a "shady character" (who constantly changes her nickname) managed to become enough of a nuisance to have AMAZON REMOVE this review...TWICE(!).
Amazon decided to split the baby in half: it restored but kept from the first page no matter the customers' feedback. Not until the introduction of the Amazon's New Rating system was this review fully restored.
Even after the partial restoration of this Review, AMAZON's voting system is still getting abused in order to hide as "not helpful" comments posted by anyone else even remotely mentioning the serious issues of this game.
We can only guess what affiliation this individual has with the game publisher or SecuROM...
My special THANKS to: H.LE, BIBLE&SWORD & SEGA-SLAYER - and to ALL OF YOU ANONYMOUS FRIENDS who supported this review during the weeks the Dark side seemed to prevail (and managed to bury it in the last pages) - and continue to do so.
Do not hesitate to let them know what you think of their methods...
Would you kindly play this game? October 24, 2008 Terry Mesnard (Bellevue, NE) 79 out of 87 found this review helpful
How's this for a story? A man becomes annoyed with the current world, a world where the great are taken for granted and told that their toils are either for the people, for God or for the government. In response, he creates a fantastic environment, free from all of these turmoils. A place where all the great men and women of the world can create their own inventions without fear of consequence. In this place, men and women could do what they wanted.
If this sounds like Ayn Rand's Atlas Shrugged, you'd be correct. However, in this particular case, it's also the background story behind Rapture, the under-water city that takes centerplace in Bioshock. Many words have been bandied about about video games and their ability (or inability) to become art; you have folks like Roger Ebert saying the medium as a whole can never attain that goal. My personal thought on this matter was that, as a medium, games haven't made enough strides toward that lofty goal. But Bioshock certainly takes a huge step forward.
Andrew Ryan is a visionary the likes of which his namesake Ayn Rand would possibly write about in Atlas Shrugged. He exemplifies the qualities of a Randian hero and showcases Rand's philosophy of objectivism. He created the city of Rapture and filled it, much like John Galt in Atlas Shrugged, with the visionaries of his land. Rapture soon was a thriving city that emphasized science and growth and the importance of the individual. They dabbled in creating plasmids that changed a person's DNA, enabling them to do feats the likes of which had never been seen before.
Then something happened.
Flying over the Atlantic sea, you are Jack, a person who was destined for greatness, if you ask his parents, and whose plane is now crashing into the sea. Jack is apparently the only survivor of the plane wreck and swims to a lone building, a light house it seems, that beckons him onward. Eventually, he goes into a blathysphere and enters into the world of Rapture. But this isn't the Rapture originally envisioned in the pre-recorded film he watches as he journeys into the city. It is a city comprised of deadly machines, once-human monstrosities named Splicers who are insane and, of course, the Big Daddies and Little Sisters.
Bioshock concerns itself with the gray area between right and wrong. This dichotomy between right and wrong is what fuels everything in Rapture. Roaming the landscape, the Little Sisters are twisted abominations of little girls who locate corpses (which they call "Angels") and harvest Adam from them with a long needle. More grotesque is that bottle at the other end of the needle that the Little Sisters drink from. Dutifully following them are the Big Daddies, giant brutes in ancient diving gear. These...things...are at the heart of the story and Jack's survival depends on them and whether he can harvest the Little Sisters or set them free.
The conscience of the gamer is represented in two mysterious figures, Atlas (another allusion to Rand) and Dr. Tenenbaum. Atlas seemingly wants Jack to save his family and explains that the Little Sisters are anything but the human girls they appear. He nudges Jack to put them out of their misery and take the Adam they harvest so he can survive and save Atlas and his family. On the other shoulder perches Tenenbaum, another mysterious individual who created the Little Sisters and seems to want to do anything possible to save them. They are the obvious angel and devil sitting on Jack's shoulder, but the question is...which one is the angel?
To go into further detail would be to spoil this amazing story. Along the route, twists and turns abound with moral, ethical and philosophical questions aplenty. What's interesting is the way Bioshock presents a stark opposition to Ayn Rand's philosophy of Objectivism. Rand's heroes always contain the same qualities that Andrew Ryan exemplifies. But here, the artists behind Bioshock seem to be questioning these qualities by presenting a situation so familiar to Atlas Shrugged, and yet, so far removed.
It is literate, thoughtful, disturbing and moving. Even if the gameplay didn't live up to the story, Bioshock would be worthy just for this reason.
Luckily, that's not the case. For the gun hungry, sure, Rapture is filled with guns aplenty and even presents opportunities for you to craft your own upgrades. But that is just scratching the surface. Everything goes back to the story. Plasmids are located across the ruined debris of Rapture and contain the keys to recreating your DNA. Some early examples of Plasmids are the ability to shoot electricity from your hands to being able to set things on fire to telekinesis.
But these plasmids aren't only used for fighting. Minor puzzle-solving crops up, some of which require plasmids in the same way as gear in Legend of Zelda. The biggest puzzle is how to take down the game's variety of enemies. While you can definitely charge in, guns blazing and sometimes survive, cases will present themselves where such tactics will end with you on the bad end of the Big Daddies' drill. Instead, you can create your own traps and war zones. Using plasmids, the environment and, of course, your weapons, you can create elaborate traps that will bring a smile to your face.
A lot of games coming out right now that use the Unreal 3 engine don't look as spectacular as they could. In particular, character models tend to look shiny and/or completely ugly. This is not the case with Bioshock. Everything comes together, from the disturbing scenery, the art deco architecture to the the insane creatures and characters populating the world. Shadows and lighting also create a sense of atmosphere that drips heavily, much like the water pouring down the walls. It's stunning. The only complaint (and it is minor) is that the frozen portions you can melt don't look very convincing. When things melt, they don't leave anything behind. The only reason it sticks out is that the rest of the game is absolutely beautiful and amazingly crafted.
None of this would be as effective, though, without superior sound. And Bioshock has that (mostly) in spades. The voice work is stunning throughout and the actors provide a great sense of dread. The audio diaries do an exemplary job of providing the backstory, but also work the best in crafting dread and terror. Some of the most disturbing things occur listening to them. Unfortunately, sometimes the characters' lines are repeated too often, ruining the disturbing nature of their dialogue. Musically, the game is also amazing. It flits into the picture at key moments, increasing the tension before it will flow away. You might not even notice it's there, but that's why it's so good.
You know, the funny thing about hype is how people react to it. Game journalists can go blue in the face trying to get people interested in forgotten gems such as Psychonauts, Beyond Good & Evil and Stranger's Wrath, and since they weren't financially successful they become these gems. When a game sells incredibly well and is hyped to the max (both of which fit Bioshock), people say "over-rated."
Ignore the hype machine. I know you're tired of hearing about it. But give Bioshock a try, if you haven't yet. Download the demo for your PC or try it on the Playstation 3 Network. It is a game that's definitely worth everything that's been said about it and more.
It is art. And no words by ignorant movie critics will change that.
2K games and their draconian DRM November 3, 2007 Richard Jordan (CA USA) 178 out of 208 found this review helpful
I purchased a used version of this game. I did play it and thought the game was ok. However, what I did not like is the Digital Rights Management (DRM) that they used for the game. After what has happened, I will not buy anymore 2K games. Information was kept hidden from (or simply not divulged to) consumers that would have effected my decision to purchase the game. You will need an Internet account to activate the game and be able to play it. You are allowed only 5 activations before you can no longer install the game anymore. If you do not uninstall the game, you will use up another activation. "You are not warned about this anywhere". If the game files become corrupt or you need to reformat your hard drive and you do not or cannot uninstall the game, you lose an activation. The Digital Rights Management (DRM) in this game is real draconian and bad enough that I will not by any more 2K Games. I think if they are going to implement this kind of DRM, it should say so on the box and fully explain your limitations. It does not. That information is kept from you. I feel like I got burned. No more 2K games for me.
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